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NEXT GEN CONSOLES


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How do you create levels in LBP? I've seen some of them and they're outrageous - how are they done? The possibilities seem endless. There was a wicked Star Wars themed one of Playr the other week.

It looks like great fun - can you just download any of them from PSN?

I want that game.

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News on the next Pro Evo:

The announcement of another PES game will come as no surprise, but Konami is hyping PES 2010 for having "the most exhaustive raft of new features in the series' history".

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These improvements, which Konami says it's made after months of analysis and feedback from fan forums, will make its next effort "the most realistic football simulation ever". The game's in development for PS3, 360, PC-DVD, PSP, and PS2 for release this autumn.

"Konami has spent the last year expanding the development team's numbers, and created a number of dedicated departments, each striving to further improving their respective parts of the game both in the short and long terms," says the developer.

Here's the official lowdown of key improvements. Deep breath...

Gameplay: PES 2010 focuses on enhancing the excitement of matches between players, making for a truly challenging experience that will constantly test the player. Intuitive zonal defending will cover spaces and players need to look constantly for new ways to attack. PES 2010 focuses on being a real football simulation, as it requires both strategic play and quick reactions, as in real life. In addition to key out-field elements, goalkeepers are more versatile and with abilities matching those of modern shot-stoppers. The game's referees have also been reworked, with smarter AI elements allowing them to make more balanced calls during matches.

Improved Visuals: PES 2010 has undergone a major visual revamp, with its celebrated player likenesses and animations now even closer to those of real-life players - including live player expressions to be depicted with an improved lighting system which differentiates between various conditions! Stadium detail is also massively improved, with the grass and other in-stadium elements finely depicted.

All-new animation and moves: Animations now dovetail into each other seamlessly, with dribbling and shots on goals worked into dribbling animations. More individual skills are also on show, including new flicks and tricks that have a definite showing on the way a game flows. Several elements have been completely reworked, with the dribbling, turning and kicking animations greatly enhanced, while there is a noticeable change in pace when a player passes a ball from a standing position than from within a run.

Match-Day Atmosphere: Crowd reactions to the on-field action are now more varied, with all new chants and cheers. The subtle difference between Home and Away matches will be reproduced, and the crowd will react spontaneously to specific situations in a game, showing their disdain or pleasure as fouls are committed and goals scored. Likewise, the commentary has been altered to offer a fresher, more concise overview of the game.

Enhanced Master League: Master League has been thoroughly renewed with the enhancement of managerial aspects, which enables users to enjoy managing a team for a longer career lifespan. Seen by many as a key contributor to the series' success, the Master League elements in PES 2010 have been bolstered by far-ranging and vital new additions, dedicated to enriching the mode. Further details will be announced shortly.

AI: The Tokyo team has worked to improve the AI of the game, with Teamvision 2.0 implemented. Midfielders and defenders now work together to cover open space and close down attacks, meaning that cover can be provided for lower-ranked defenders. This also has the additional effect of removing soft goals, thus returning PES 2010 to its simulation roots. In terms of attacking, players can also now move several players once, sending them into different areas, opening up more goal-scoring possibilities than ever before. As such, PES 2010 necessitates a new level of control from the player. Strategic thinking is as important as quick passing, but the new system greatly opens the way the player oversees control of the team. In free kick scenarios, for instance, players can now instigate the runs of the players awaiting the ball in the penalty area.

Individual Play Characteristics: In previous PES games, the team formation has determined the movements of the players. PES 2010 introduces a new system wherein the individual attacking and defending nature of the players is integral to the way they play. Each player enjoys unique AI tied into their best abilities, and is reflected in the actions of their team mates - i.e. if a player who is known to be a good crosser of the ball is in possession, more players will flood the penalty area to receive it. Similarly, if a player is known to be good with close control, defenders will work to cover their stronger side, while lone strikers will be automatically supported by midfielders on receipt of the ball.

Strategy Use: A new power gauge system allows users to balance their strategy in a quick, but wide-ranging way before a match. Every element - pass frequency, movement, the line of defence, width of play, or the position of the front line - can be altered to match those of a favoured club: Juventus Turin are a dangerous side on the counter-attack, for instance, while FC Barcelona use width in their attack. These formulations can be altered at any point, too, with Home and Away matches forcing different circumstances on the user, as does the rigours of a Master League season.

Penalties: An all-new system has been implemented, offering greater control, placing and accuracy.

Enhanced Online: A new dedicated section of the Tokyo team is committed to improving the online side of PES 2010. More downloadable content is also planned. Konami has supported PES 2009 with the release of new licensed teams, transfer updates, etc, and this support will grow for PES 2010. Team and content updates are planned throughout the game's lifespan. These will make the game even more bespoke to the player's match day needs.

Konami has strengthend its relationship with UEFA and can announce it has secured the exclusive video game rights for the Europa League Licence (formerly known as the UEFA Cup). In addition Konami will be enhancing and developing the use of the UEFA Champions League within PES 2010 to make even better use of the best club football competition in the world.

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News on the next Pro Evo:

Call me a cynic, but I think it'll be almost identical to PES 2009. This could be the first Pro Evo I don't buy, unless there's a SIGNIFICANT improvement. I could well turn to the Dark Side this year, and go to FIFA.

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well i don't think i will ever go to fifa but pro evo needs to appeal to the casual player more. This is where fifa wins. Because of the licences and the sheer volume of teams you can play with. Pro evo needs to compete with this and it seems like every year they miss out, fifa will catch up.

as i have said before Pro evo plays so much better than fifa but fifa appeals to a wider audience.

Also the master league needs to be dropped or atleast made to feel more like the domestic leagues.

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bollocks, but we'll not go into that again.

with regards to the sheer volume of teams, i dont care about that at all anymore.

with regards to xbox live, theres only really abotu 10 teams you will go ie, the strongest teams. dont really give a shit about adelaide united or some second division spanish team.

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One aspect of the nex-gen PES titles is the fact I'm too fast for the computer!!!

I'll go for a slide tackle, not quite get there and quickly switch to the next player - who's lying on the ground after a slide tackle!!!! Basically, it's as if the CPU is too slow to realise the difference between my original command and then me changing the player.

The gameplay is not as good as PES 5 or those before it.

For such a popular title, it really is criminal how dated it looks. It's not a next-gen game at all - not even close.

I last played on it after a blast on Gears of War 2. Bad mistake. It's like substituting Fernando Torres for Ian Ormondroyd.

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One aspect of the nex-gen PES titles is the fact I'm too fast for the computer!!!

I'll go for a slide tackle, not quite get there and quickly switch to the next player - who's lying on the ground after a slide tackle!!!! Basically, it's as if the CPU is too slow to realise the difference between my original command and then me changing the player.

Bad mistake. It's like substituting Fernando Torres for Ian Ormondroyd.

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:wacko:

but yeah, on your first points, its the same with fifa. the ball will take a rick o'shea off the defender and i'll have already pressed 'a' to tackle. but suddenly im one on one with the goalie and i pass it out for a bye kick. there should be a cancel button for things like this

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just the demo. no one sent me their copy for me to play :D

lovefilm are doing a 2 month free trial though, so i may take them up on it and rent it :D

not accepting my fight night challenge then? :wacko:

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